What is challenge? Some people would consider meeting their in-laws a challenge. Other people would consider getting up in the morning a challenge. You could even consider answering the question ‘what is challenge?’ a challenge. As always, different people have different definitions and opinions. From a game perspective, I see it as a situation that you want to resolve, but that doesn't automatically resolve itself, unless you choose the correct actions at the correct time. Usually, these actions are limited by constraints: if you’re in-laws are particularly annoying, and you don’t want to meet them, punching them in the face may not be the best approach.
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| Shadow of the Colossus - To save your loved one, you must slay these peaceful giant creatures. When users become aware that they are slaying these wondrous beasts only for their own selfish reasons, they start feeling guilty when they go to slay the next one. This is how affect can influence the perception of challenge. |
Depending on the type of game, the focus is either on ‘the correct time’ (reactive or behavioural games), or on ‘the right actions’ (deliberative or cognitive games). For example, in Pac-Man, a reactive game, the player has to stay away from the ghosts, while picking up the pac-dots and fruit. If you’re not fast enough, the ghosts will catch you. Another example, while solving Sudokus, a deliberative game, the player has to fill in blanks while making sure that each field of each horizontal line, vertical line, and the 3x3 rectangles contains a unique number (1 to 9). If you add the wrong number to a blank field, then you might discover later on that the Sudoku can’t be solved any more (much to your frustration, as you have to redo the entire Sudoku).